Well folks, we recently heard that Ghostcrawler announced the upcoming nerf to Armor Penetration in Patch 3. I'll be honest with you. I'm not sure why this is turning into such a big deal is to everyone.
In a recent post by Ghostcrawler GC has announced that there will be a nerf on Armor Penetration in 3. This is an early notice to everyone so that they understand and can prepare for the forthcoming changes. In other words, when selecting gear and gemming keep this in mind for 3.
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In a recent blue postGhostcrawler stated that the ArPen nerf going live in 3. He claims the reason for this nerf is that people were focusing on ArPen at the expense of all other stats. Does anyone else see the faulty thinking involved?
The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy. After some careful thought, it seemed like as good a time as any to say goodbye to that most controversial of stats, armor penetration.
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Ever since it was introduced as a stat in World of Warcraft"armor penetration" has seen its fair share of debate and controversy. First it was too weak, then apparently, too strong against squishy targets. Ghostcrawler said in a recent forum post that the developer team noticed AP classes like Hunters stacking the stat too heavily, via gems and other means.
As of Patch 4. Armor penetration sometimes abbreviated ArP or called armor pen is a value appearing on many talents and abilities that indicates the percentage of armor that will be ignored by an attack. ArP is unique in that the more ArP you have, the greater the increase in damage becomes.
Armor penetration abbreviated armor pen or ArP is a value indicating the percentage of armor that is ignored by physical attacks. In Patch 4. Percentage-based armor penetration is still present in a few passive and active abilities.